3D Models for Virtual Reality

Intermediate Level
2 weeks at 10 hours a week
Flexible Schedule

Prof Sylvia Xueni Pan

Skills You’ll Gain

Virtual Environment Performance Tuning Virtual Reality Augmented and Virtual Reality (AR/VR) Computer Graphics Visualization (Computer Graphics) Video Game Development Game Design Unity Engine

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There are 4 modules in this course

This week you will begin developing 3D Virtual Reality Environments. We will cover the basics of 3D graphics, including a number of 3D engines and development environments that you can use. We will particularly focus on the Unity3D engine.

In this module you will carry on learning about 3D graphics, including how to use transforms to lay out a 3D scene and how to use materials to give your objects a distinctive appearance. You will also submit the first draft of your project.

In this week you will learn about using sound in Virtual Reality and how you can use advanced 3D Audio techniques to enhance your experience.

In this final week of the course, we will put together everything we have learned to think about how to create compelling VR worlds. We will start by looking behind the scenes at how 3D graphics hardware works and why VR can be so demanding of computing power. Then we will think about the particular requirements of content creation for VR. You will finish by submitting the final version of your project for a peer review.